The opposite of a pass-line bet is a wager on the don’t-pass bar. It’s often called don’t while the pass line is called do. Nearly everything operates in reverse when betting the don’t. Seven and eleven lose on the come-out. Two and three win. Making the point loses. Seven-out wins. The only variance is that twelve on the come out is a push rather than a win.
This small change gives the house its edge. It’s an average 1.4 percent which is identical (after rounding) to the house edge on a pass-line bet. Some casinos push two instead of twelve. This has no effect on the probability of winning. The chances for a don’t win are lowest on the come-out and grow if a point is established.
In fact, the house advantage resides entirely in the first roll. After the first roll the probability of winning solidly favors the don’t bettor.A bet on the don’t-pass bar can only be made before a come-out roll. It pays even money.
Don’t bettors can take advantage of a zero percent house edge on odds just like pass-line bettors, but they must give (or lay) odds rather than take them. Don’t players bet more to get less because the odds are in their favor,
Giving odds has limits identical to taking odds, but the limits are figured on the payoff, not the bet. Let’s say that odds allowed are 2x. If the original wager is $5 and the point is four, you can wager a maximum of $20 for a $10 win. And, of course, bets should be made in multiples that the casino can pay.
If the point is eight and you make a $10 odds bet, the payoff would be $8.33. The casino will only give you $8. To get the full pay out, you must give odds in multiples of $6 for points six and eight, $3 for points five and nine, and $2 for points four and ten.